Unreal Engine 4 Project Based Vr Course For Arch Viz In Ue4

Category: Tutorial

Posted on 2022-08-26, by 0nelovee.


Unreal Engine 4: Project Based Vr Course For Arch Viz In Ue4
Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.87 GB | Duration: 8h 9m

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Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.
What you'll learn
Take your 3d model from static to real-time/VR walkthrough in just minutes
Easily setup your models as VR experiences and walk through them virtually
Generate photorealistic & instant renderings / animations of your models using UE4
Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
Create a full VR project (instructor provided) complete with blueprint interactions
Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
Learn blueprints / scripting from scratch without any prior experience coding
Package your projects for distribution so others can experience / explore your project
basic 3d modeling and materials
basic knowledge of some 3d platform, preferably 3ds Max (although any should work)
*30 day money back guarantee (no questions asked)
*Course will be constantly updated with more advanced material
*Instructor will be your technical support throughout course to answer any questions that arise
Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things
How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will sufficeImporting your project into a game engine, Unreal Engine 4, which is totally free The basic interface, and getting around in Unreal EngineLighting, Materials and rendering for real timeAnimating in real time, and exporting full animations that render in just seconds!How to export your project for navigation on any computer using basic arrow key navigation + mouse.Basically, create your own custom video game level!
Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include
Change your existing real time project into a fully immersive / interactive Virtual Reality projectLearn how to customize objects using blueprint scripts with no previous knowledge of codingCreate interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.Download source files and develop a VR project from start to finish.Create your first scripts!Immerse yourself in your own project using the best technology available for communicating your design ideas.Export your VR projects for others to view.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.
Section 1: Introduction To Me And The Course
Lecture 1 Hi, I'm Adam, And This is My Course About Unreal Engine 4
Lecture 2 Generic Video: How To Get The Most Out of This Course
Lecture 3 Preperation And What To Expect
Section 2: In 3ds Max
Lecture 4 Before You Continue, Decide on a Workflow
Lecture 5 Modeling Considerations
Lecture 6 Your Scene Is NOT normal. Let's Fix It!
Lecture 7 Material Considerations
Lecture 8 UVW Map Considerations
Lecture 9 FBX Export for Real Time
Lecture 10 Don't Have Your Own Model To Test? Use Mine
Lecture 11 New Tools for 3ds Max to V-Ray Workflow
Lecture 12 Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
Section 3: In Unreal Engine 4
Lecture 13 Read Here Before Moving On
Lecture 14 Setting Up A Basic Project Using A Template
Lecture 15 Basic Navigation in Unreal Engine 4
Lecture 16 Additional Resources Regarding Getting Around in UE4, Straight From The Source
Lecture 17 Importing from 3ds Max to Unreal Engine 4
Lecture 18 Fixing Errors and Re-Importing
Lecture 19 What are Collisions? Here is a Breakdown If You Are New To Real Time
Lecture 20 Collisions: When Worlds Collide!
Lecture 21 Let's Get To The Fun Part...Start Looking Around
Lecture 22 Section Recap: The Very Beginnings of Your Real Time Experience
Section 4: Unreal Engine 4: Materials
Lecture 23 Materials Introduction
Lecture 24 Unreal Engine Materials and Your First Build!
Lecture 25 More Real Time Materials
Lecture 26 A Mirror Reflection Material in UE4
Lecture 27 Dive in Way Deeper To Materials With Epic Games Video Tutorials
Lecture 28 Materials Recap: What Have We Learned About Unreal Engine 4 Materials
Section 5: Unreal Engine 4: Lighting
Lecture 29 Lighting Introduction
Lecture 30 UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
Lecture 31 More Lighting and Post-Processing
Lecture 32 Skylight and More Post-Processing
Lecture 33 Lighting Fix
Lecture 34 UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right
Lecture 35 UPDATE: Lighting Theory Explained for Arch Viz
Lecture 36 More Advanced Lighting Workflows
Section 6: Finishing Touches
Lecture 37 Finishing Touches Introduction - Refining the Project Further
Lecture 38 Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
Lecture 39 Importing Entourage -- Maybe Some of Your Own Fancy Models
Lecture 40 Adjusting the Movement / Speed of Your Dude
Section 7: Exporting Your Real Time Project So Others Can View It
Lecture 41 Exporting Your Project
Lecture 42 Here is Where I Teach You To Reduce Render Times By 1 Million Percent
Section 8: Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
Lecture 43 Using The VR Template To Create Your First VR Project for Arch Viz
Lecture 44 VR Template in Use -- Test It Out
Lecture 45 Converting an Existing FPS Level into VR
Lecture 46 Testing Out Your Migrated Scene In Virtual Reality Mode
Section 9: UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
Lecture 47 Blueprint Basics in UE4: Level vs Class Blueprints
Lecture 48 Turn On And Off Lights Using Trigger Events In Blueprints
Lecture 49 Class Blueprints: Get Your Blueprints Talking To Each Other
Lecture 50 Changing Materials On Your Objects Dynamically in Real Time
Lecture 51 Combine Our Scripts Into Our Virtual Reality Scene
Section 10: PROJECT: Virtual Reality Project From Start To Finish
Lecture 52 VR PROJECT: Download Project Materials (models and textures)
Lecture 53 Getting Started With The VR Template in UE4
Lecture 54 Create Your Own Level From Scratch And Enable VR Navigation
Lecture 55 Navigate Your Own Game / Architectural Models in Virtual Reality
Lecture 56 Adding Light to The VR Scene
Lecture 57 Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
Lecture 58 Lighting Using Self-Illluminated Materials
Lecture 59 Refining Our Model By Using Reimport Function
Lecture 60 Simulating Area Lights in Our Scene For Soft Lighting
Lecture 61 Refine and Adjust Your Project Lighting
Lecture 62 UPDATE: Let's Take A Look At Our Project Progress in VR
Lecture 63 Some Advanced Materials Techniques in Unreal Engine
Lecture 64 Intro To Blueprint Terminology
Lecture 65 Adding VR Interactivity Using Blueprints
Lecture 66 Blueprint for Interactively Raising And Lowering Screen
Lecture 67 Blueprint for Turning Lights Up and Down Using Functions
Lecture 68 Download the Finished Project
Section 11: DATASMITH PROJECT - Updated Workflow For 4.19 and Above
Lecture 69 Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!
Lecture 70 Migrate Our Original Project into Datasmith
Lecture 71 Import a Chair Into Our Original Scene Using Datasmith
Lecture 72 Importing Our Original Scene With The New Datasmith Workflow
Lecture 73 Advanced Lighting For Getting Our Datasmith Import Looking Photo Real
Lecture 74 Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.
Lecture 75 Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19
Section 12: PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics
Lecture 76 Take Your SketchUp Model to Unreal Engine 4 via Datasmith
Lecture 77 Refine Your Light Bake and Set Up Navigation for Your SketchUp Model
Lecture 78 Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time
Lecture 79 Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn
Section 13: EXTRA: More VR Tips
Lecture 80 Creating VR Menu Buttons
Section 14: EXTRA: Where To Go From Here
Lecture 81 What Should You Learn Next?
Lecture 82 The Advanced UE4 Arch Viz Course (coupon)
take this course if you are new to Unreal Engine 4 or want to enhance your skills,take this course if you do Arch Viz, and you are interested in real time animations and virtual reality,take this course if you want to get started building your own game levels,take this course if you are interested in working real time engines into your workflow in some way.,DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4,DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

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