Udemy - How to Program Voxel Worlds Like Minecraft with C# in Unity [Last updated 3-2019]

Category: Technical

Tag: C/C++


Posted on 2019-12-21, by phaelx.

Description



Date: Nov 2019
Author: Penny de Byl

Size: 1.8 GB
Format: MP4
Download     >>    https://www.uploadship.com/8263418bfa28dbfc
What you'll learn
   *Build a cube-based geometric world like that generated in Minecraft.
   *Navigate and manipulate discrete values in 3d space.
   *Build and skin meshes from scratch using C#.
   *Save and Retrieve Serialised Data.
   *Build and manage a voxel data structure.


Course content

Introduction
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise

Anatomy of a Cube
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building

Noise
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise

To Infinity and Beyond
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise
   Loading Chunks Around the Player
   Loading Status
   Loading & Destroying Chunks As Player Moves Part 1
   Loading & Destroying Chunks As Player Moves Part 2
   Loading & Destroying Chunks As Player Moves Part 3
   Loading & Destroying Chunks As Player Moves Part 4
   Saving and Loading Chunks

Interactivity
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise
   Loading Chunks Around the Player
   Loading Status
   Loading & Destroying Chunks As Player Moves Part 1
   Loading & Destroying Chunks As Player Moves Part 2
   Loading & Destroying Chunks As Player Moves Part 3
   Loading & Destroying Chunks As Player Moves Part 4
   Saving and Loading Chunks
   Removing Blocks
   Removing Stubborn Blocks
   Healing Blocks
   Building
   Working Across Chunks
   Saving Progress
   Challenge Exercise

Dynamics
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise
   Loading Chunks Around the Player
   Loading Status
   Loading & Destroying Chunks As Player Moves Part 1
   Loading & Destroying Chunks As Player Moves Part 2
   Loading & Destroying Chunks As Player Moves Part 3
   Loading & Destroying Chunks As Player Moves Part 4
   Saving and Loading Chunks
   Removing Blocks
   Removing Stubborn Blocks
   Healing Blocks
   Building
   Working Across Chunks
   Saving Progress
   Challenge Exercise
   Water
   Moving Water
   Sand
   Updating Dynamics
   Trees
   Biomes

Extras
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise
   Loading Chunks Around the Player
   Loading Status
   Loading & Destroying Chunks As Player Moves Part 1
   Loading & Destroying Chunks As Player Moves Part 2
   Loading & Destroying Chunks As Player Moves Part 3
   Loading & Destroying Chunks As Player Moves Part 4
   Saving and Loading Chunks
   Removing Blocks
   Removing Stubborn Blocks
   Healing Blocks
   Building
   Working Across Chunks
   Saving Progress
   Challenge Exercise
   Water
   Moving Water
   Sand
   Updating Dynamics
   Trees
   Biomes
   Moving Texture On Water
   Customising Complex Block Textures

Final Words
   Greetings and Salutations
   Getting in Contact
   FAQs
   Voxels
   3D Arrays and Data Management
   Why You Can't Build Minecraft with Cubes
   Challenge Exercise
   The Anatomy of a Cube
   Building a Quad
   Building a Cube
   UVs and Texture Atlases
   Texturing Quads & Cubes
   Chunks Part 1
   Chunks Part 2
   Chunks Part 3
   Chunk Columns
   Locating Inter-Chunk Neighbours
   World Building
   The Theory of Noise
   Graphing Perlin
   Brownian Motion
   Chunking Noise
   Noisy Block Types
   Caves & Diamonds
   Test Your Knowledge
   Challenge Exercise
   Loading Chunks Around the Player
   Loading Status
   Loading & Destroying Chunks As Player Moves Part 1
   Loading & Destroying Chunks As Player Moves Part 2
   Loading & Destroying Chunks As Player Moves Part 3
   Loading & Destroying Chunks As Player Moves Part 4
   Saving and Loading Chunks
   Removing Blocks
   Removing Stubborn Blocks
   Healing Blocks
   Building
   Working Across Chunks
   Saving Progress
   Challenge Exercise
   Water
   Moving Water
   Sand
   Updating Dynamics
   Trees
   Biomes
   Moving Texture On Water
   Customising Complex Block Textures
   Where to Now?


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